Monk Hp Bar
I have to thank Pastafarian who uploaded the Elemental HP Bar for his help in modifying this to work with Monks— Enjoy!! This is the default Monk HP Bar.
#function {colscale}
{
#switch {10 * %1 / %2}
{
#case {0} {#return <119>};
#case {1} {#return <119>};
#case {2} {#return <119>};
#case {3} {#return <139>};
#case {4} {#return <139>};
#case {5} {#return <139>};
#case {6} {#return <139>};
#case {7} {#return <169>};
#case {8} {#return <169>};
#case {9} {#return <169>};
#default {#return <129>}
}
}
#var hpbar_label <088>;
#var hpbar_points_full <129>;
#var hpbar_points_high <169>;
#var hpbar_points_med <139>;
#var hpbar_points_low <119>;
#action {%1HP: %2/%3 PP: %4/%5 Chi: %6/%7 G2:%8 Mind: %9 AE:%10/%11% CF:%12}
{
#var hpcolor @colscale{%2;%3};
#var spcolor @colscale{%4;%5};
#var chicolor @colscale{%6;%7};
#var mindcolor @colscale{%9;282};
#var aecolor @colscale{%11;100};
#var hpcur %2;
#var hpmax %3;
#var spcur %4;
#var spmax %5;
#var chicur %6;
#var chimax %7;
#var next_gxp %8;
#var mindcur %9;
#var mindmax 282;
#var numae %10;
#var aepct %11;
#var aemax 100;
#var cf %12;
#format {firstmsg} {%s%s} {$hpbar_label} {%1};
#format {hpmsg} {%sHP:%s%+4s%s/%s%s} {$hpbar_label} {$hpcolor} {$hpcur} {$hpbar_label} {$hpbar_points_full} {$hpmax};
#format {spmsg} {%sPP:%s%+3s%s/%s%s} {$hpbar_label} {$spcolor} {$spcur} {$hpbar_label} {$hpbar_points_full} {$spmax};
#format {chimsg} {%sCHI:%s%+3s%s/%s%s%s} {$hpbar_label} {$chicolor} {$chicur} {$hpbar_label} {$hpbar_points_full} {$chimax} {$hpbar_label};
#format {gxpmsg} {%sG2:%s%+8s} {$hpbar_label} <139> {$next_gxp};
#format {mindmsg} {%sMind:%s%+3s} {$hpbar_label} {$mindcolor} {$mindcur};
#format {aemsg} {%sAE:%s%s%s/%s%+2s%s%s} {$hpbar_label} <139> {$numae} {$hpbar_label} {$aecolor} {$aepct} {$hpbar_label} {%};
#format {cfmsg} {%sCF:%s%s} {$hpbar_label} <139> {$cf};
#format {prompt1} {%s %s %s %s %s %s %s %s} {$firstmsg} {$hpmsg} {$spmsg} {$chimsg} {$gxpmsg} {$mindmsg} {$aemsg} {$cfmsg};
#format {prompt2} {%s} {};
}
{2};
#action {%1HP: %2/%3 PP: %4/%5 Chi: %6/%7 G2:%8 Mind: %9 AE:%10/%11% CF:%12%sT: %13}
{
#showme {%1HP: %2/%3 PP: %4/%5 Chi: %6/%7 G2:%8 Mind: %9 AE:%10/%11% CF:%12}
#nop un-nop the line below when you've advanced your evaluation mskill.
#nop #var mob_health_color @colscale{%13 100};
#var mob_health_color <129>;
#var mob_health %13;
#format {enemymsg} {%sT:%s%s} {$hpbar_label} {$mob_health_color} {$mob_health};
#format {prompt2} {%s} {$enemymsg};
}
{1};
#prompt {%1HP: %2/%3 PP: %4/%5 Chi: %6/%7 G2:%8 Mind: %9 AE:%10/%11% CF:%12} ${prompt1} ${prompt2}





